BlackOak

BlackOak Entertainment

The audience showed up.
You should know who they are.

BlackOak Entertainment is being designed for artists, venues, promoters, and festivals — the businesses with enormous audiences and almost no durable relationship with the people in them.

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01

A ticket is a transaction. An audience is an asset.

Live entertainment sells out rooms and then loses the room. The ticketing platform keeps the customer, the venue keeps the door, and the artist keeps almost nothing durable. BlackOak is being designed so that acceptance, membership, and rewards belong to the organization putting on the event, and the audience is recognizable the next time there is something to sell them.

01

Venue and merchandise

Acceptance across the box office, the bar, and the merchandise table, designed so the same attendee is recognizable across all three.

02

The audience, retained

Membership and rewards concepts that give an attendee a reason to buy direct next time rather than through an intermediary.

03

Tour and festival scale

Program structures intended to work across a run of dates or a multi-stage event rather than a single night.

04

Artists and rights holders

A path to program participation for artists and rights holders alongside the venue or promoter, within the applicable agreements.

Why this is hard

You sold out the room and kept none of it.

Two thousand people chose the night, paid for it, drank at the bar, bought a shirt on the way out, and left as strangers. The ticketing platform holds the customer record. The venue holds the door. The promoter holds the date. The artist holds almost nothing durable.

So the next announcement is bought back through the same intermediary that kept the audience last time, at a cost that scales with every tour rather than falling.

A ticket is a transaction. An audience is an asset. Most of live entertainment only ever owns the first.

The run, as commerce

Five moments where the audience is reachable.

  1. On sale

    The one certainty

    The only moment where demand is proven and the buyer is present. It is also the moment the relationship most often leaves for an intermediary.

  2. Doors

    Box office, bar, merchandise

    Three counters, one attendee, and no reason today for the third to know about the first.

  3. The show

    Access worth having

    The difference between a customer and a member is whether the night offered something the resale market could not.

  4. After the room empties

    The window that closes fastest

    Goodwill is highest in the days immediately after and decays quickly. Almost nobody is set up to use it.

  5. The next date

    Direct, or bought again

    Either the audience is reachable for the next announcement, or it is re-acquired at the price of the first.

Three parties, one transaction

The venue, the audience, and the artist want different things from the same night.

The venue or promoter

A room you can fill twice

Acceptance across the box office, the bar, and the merchandise table designed so the same attendee is recognizable at all three — and reachable for the next date.

The audience

A reason to buy direct

Membership and rewards that make going straight to the venue better than going through an intermediary, rather than merely equivalent.

The artist or rights holder

A share of the relationship

A path to program participation alongside the venue or promoter, so the audience built over a run is not left entirely with the platform that sold the ticket.

Program participation for artists, venues, promoters, and rights holders is set by separate written agreement. Structures, economics, allocations, and access are illustrative of the intended design and remain subject to venue, promoter, rights-holder, and partner requirements, eligibility, and applicable law.

Part of one
connected system.

Entertainment programs use Commerce for acceptance, Rewards to make a second visit worth something, Marketplace for partner and brand discovery, and Card Programs where a membership product fits the audience.

Coming soon · Early network access

Get inside before your market does.

Entertainment is being built now, with the first cohort. Where you sit in the queue decides which cohort you land in.

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