Venue and merchandise
Acceptance across the box office, the bar, and the merchandise table, designed so the same attendee is recognizable across all three.
BlackOak Entertainment
BlackOak Entertainment is being designed for artists, venues, promoters, and festivals — the businesses with enormous audiences and almost no durable relationship with the people in them.
Request early accessLive entertainment sells out rooms and then loses the room. The ticketing platform keeps the customer, the venue keeps the door, and the artist keeps almost nothing durable. BlackOak is being designed so that acceptance, membership, and rewards belong to the organization putting on the event, and the audience is recognizable the next time there is something to sell them.
Acceptance across the box office, the bar, and the merchandise table, designed so the same attendee is recognizable across all three.
Membership and rewards concepts that give an attendee a reason to buy direct next time rather than through an intermediary.
Program structures intended to work across a run of dates or a multi-stage event rather than a single night.
A path to program participation for artists and rights holders alongside the venue or promoter, within the applicable agreements.
Why this is hard
Two thousand people chose the night, paid for it, drank at the bar, bought a shirt on the way out, and left as strangers. The ticketing platform holds the customer record. The venue holds the door. The promoter holds the date. The artist holds almost nothing durable.
So the next announcement is bought back through the same intermediary that kept the audience last time, at a cost that scales with every tour rather than falling.
A ticket is a transaction. An audience is an asset. Most of live entertainment only ever owns the first.
The run, as commerce
The only moment where demand is proven and the buyer is present. It is also the moment the relationship most often leaves for an intermediary.
Three counters, one attendee, and no reason today for the third to know about the first.
The difference between a customer and a member is whether the night offered something the resale market could not.
Goodwill is highest in the days immediately after and decays quickly. Almost nobody is set up to use it.
Either the audience is reachable for the next announcement, or it is re-acquired at the price of the first.
Three parties, one transaction
Acceptance across the box office, the bar, and the merchandise table designed so the same attendee is recognizable at all three — and reachable for the next date.
Membership and rewards that make going straight to the venue better than going through an intermediary, rather than merely equivalent.
A path to program participation alongside the venue or promoter, so the audience built over a run is not left entirely with the platform that sold the ticket.
Program participation for artists, venues, promoters, and rights holders is set by separate written agreement. Structures, economics, allocations, and access are illustrative of the intended design and remain subject to venue, promoter, rights-holder, and partner requirements, eligibility, and applicable law.
Entertainment programs use Commerce for acceptance, Rewards to make a second visit worth something, Marketplace for partner and brand discovery, and Card Programs where a membership product fits the audience.
Coming soon · Early network access
Entertainment is being built now, with the first cohort. Where you sit in the queue decides which cohort you land in.